algorithm – by Yubo 'Paul' Yang

Marching cubes is a Classic algorithm for isosurface extraction. It utilizes efficient table lookups to extract a 2D isosurface from 3D volumetric data. The isosurface is represented in terms of a collection of triangles, which are easily rendered by graphics hardware. Although marching cubes is a rather dated algorithm, it demonstrates much of the concepts behind modern rendering approaches. **Read More ›**

algorithm – by Eli Chertkov

This talk is about an application of the statistical physics of phase transitions to the analysis of a class of NP-complete computational problems. **Read More ›**

algorithm – by Kiel Williams

How can we use a simple conceptual approach to numerically solve a nontrivial PDE? **Read More ›**

algorithm – by Alex Munoz

PageRank is an integral part of Google’s search engine horsepower, but the mathematics behind it can describe the properties of general directed networks by weighing the importance of singular nodes. **Read More ›**