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by Yubo 'Paul' Yang

Marching Cubes

Marching cubes is a Classic algorithm for isosurface extraction. It utilizes efficient table lookups to extract a 2D isosurface from 3D volumetric data. The isosurface is represented in terms of a collection of triangles, which are easily rendered by graphics hardware. Although marching cubes is a rather dated algorithm, it demonstrates much of the concepts behind modern rendering approaches. Read More ›

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Blog

Every week, one of us will learn an algorithm, present and leave a brief summay at this altar.

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Schedule

We meet every Tuesday from 4:00-5:00 pm CST in NCSA 2100.

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Archive

We will archive covered algorithms here, as well as post potentially interesting algorithms to be covered.

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